Unreal Labyrinth: Brackeys 2022.1 Game Jam


Another game jam came and went without too much trouble.

As anyone will be able to see with the decline in frequency in my projects, I'm much busier than I used to be. Still, I managed to set aside some time this week to make Unreal Labyrinth for the Brackeys 2022.1 Game Jam. 

And, I actually really like how this one turned out! Sure, it's much smaller in scale and polish (there are surely some bugs and balancing issues I've yet to find), but the fact that I managed to finish something in only around 4 days of actual work is a huge success. Not to mention that this is the first game I've made in Godot. Since 2019 now I have used Unity to make games, but I'm trying to learn how to use Godot as I prefer its node system and lightweight design over the absolute behemoth that is Unity's install size.

I definitely had to cut content, I originally wanted it to be a roguelike, but these would take too much time to get done. So, I opted to have a pre-set level layout like Sinking Systems with pre determined enemy and item positions. This let me strategically place things where I wanted, like stronger enemies down the shorter main path, and weaker ones on a longer side path. 

Still, this game fell under the issue that most of mine do, and it's that the game is stupid hard. I had not many opportunities to get any friends of mine to test it, so while it seems easy to me, it is not for most people.

If I had to pick my favorite thing that I did in this game, it would be that the narrator knows how many times you have died, and will respond accordingly. It furthers the point that the game is not real, and that it knows that it is all just a game. This is my only project with a large amount of dialogue for the player to read, so making it slightly more personal was a nice change of pace.

Because of these 4th wall breaking aspects, the game does not have a webgl version sadly, so you will have to download it. If you do, I hope you enjoy it. 

Get Unreal Labyrinth

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